![]() ![]() “If we had worked on the same hardware, I don’t think I would have been able to do that. “Though I took it for granted when making the games before, working with two other companies let me completely review things in a big way and see what could make the game even better,” noted Shibata in conversation with the writers of the game’s official guidebook. It’s not entirely clear what made him reconsider, but despite a dislike for the horror genre he had some previous experience thanks to his work as producer and designer on 2004 cult classic Michigan: Report From Hell… and a background as an undertaker prior to joining the games industry. Speaking with Destructoid ahead of 2016’s HD remaster of his debut title The Silver Case, Suda revealed that he doesn’t like horror games and even rejected Tecmo’s initial invitation to work on Mask of the Lunar Eclipse, but ultimately decided to participate in the project. To this end, the project would ultimately become a collaborative effort between Tecmo, Nintendo - to whom Shibata had pitched the initial idea - and Grasshopper Manufacture, who contributed the considerable talents of Goichi “Suda51” Suda to the project as co-director, co-writer and designer. ![]() Series director Makoto Shibata had been inspired to create the new game when he saw the new possibilities that the Wii hardware and its unique control scheme offered, and was keen to reevaluate the series with this in mind. Tecmo was pretty up-front about the fact that the fourth installment in the series was going to be a Nintendo Wii exclusive. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. It was the first installment to not be exclusively developed by Tecmo. Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series. Continued abuse of our services will cause your IP address to be blocked indefinitely.This article is one chapter of a multi-part Cover Game feature!Īnd so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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